Valentine's body is now able to warp and contort as Darlin' creates a mouth to intake items.
The mouths are voids that open up on Valentine's request that have rugged pink "teeth" to help move items inside their body.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 1 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Dill can store an obscene amount of weapons in a nebulous pocket dimension Dill calls the Beetle Space.
Spend a Quick Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you pull a random object, such as a chicken or live grenade. You must actively and obviously use Fork to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store weapons in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 15 of them at a time.
You may choose to equip any equipment you withdraw at no additional cost.
With little more than a tap, Lilith is able to extract all the blood from a body within barely a second. A body shriveled in this way is likely difficult to identify, though its bones (especially teeth) will still be intact.
While the blood appears to be siphoned into Lilith's cursed wounds underneath her heavy medical bandages, it does not directly come into contact with her bloodstream. She can easily conjure stored blood from her wounds, willing it out in all manners of shapes and streams. With a flourish of her hands, she's able to use this newly summoned blood to fuel some of her more powerful abilities.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Harvested Blood and Organs in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
His hands have changed to white gloves marking his first true step into the supernatural.
Spend a Quick Action. You must actively and obviously use Pockets to activate this Effect.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Jacob’s prison pocket has now became much more useful. He can store much more in his prison pocket and he can now suck in and suck things from a distance away into his mouth.
Spend an Action to activate.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
Ellis has his own personal realm of holding in which he can store explosives for future use.
In order to store a bomb, Ellis must first have performed the Ritual of Bomb Bonding with this particular explosive. This ritual lasts three minutes, and involves a complex geometric dance. During the ritual, the bomb will detonate and then immediately piece itself back together several times, imbuing a small fragment of Ellis' soul within it. No damage will be dealt to anything, but anything within a 3 meter radius that is flammable might appear slightly singed. Once a bomb is Bonded, it will remain that way until it is destroyed.
To store the bomb, Ellis places his hand on top of the Bonded explosive, upon which the explosive appears to detonate in a small area covering his hand. Re-summoning a bomb looks as if another small explosion occurred but in reverse.
Spend a Free Action to activate. This Effect cannot be used unless the bomb being stored has undergone the Ritual of Bomb Bonding.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may store bombs in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 35 of them at a time.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.