Oversized and Overpowered "If that don't work, get more gun."

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An extraordinary handgun.
Used by Mifiora Ib'Lapis, Created by TaffyJam.
On Signature Item KetSuna® "Slugger" Hand Cannon.

A hulking mass of metal. The best way to describe this thing is a brick. An oversized, non-removable, internal magazine sits in front of the trigger. The barrel is thick and stubby, and the slide slams into the front block of the gun with every shot. The sheer mass of the firearm makes for a rather pleasant shooting experience, if it weren't so cumbersome to hold.

A patent found with the gun notes: "Subject created from modified [REDACTED] 'Slugger' hand cannon. Current manufacturing does not support production of '0.45 Wyrm.' Production in 10x23mm Heckosh recommended."

A snippet of a blueprint found clipped to the patent lists a mechanism for a "bottomless magazine" using portal technology, among other, more mundane, modifications.

No known registered trademark "Heckosh" exists in current database... Refresh? [Y]/[N]

This gun is, quite literally, out of this world, whether that means of alien, time-travel, or inter-dimensional means. The bottomless magazine mechanism listed is arcane in nature, and the firearm feeds hulking wildcat .45 caliber cartridges. The gun is sealed and self-cleaning.


This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.

You also gain the following effects:

  • Curve the Bullet: You suffer no penalties for attacking targets behind cover.
  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Community Special Firearm Gifts

This Artifact can be used as a Heavy Sniper Rifle. It is roughly the same size as a Heavy Sniper Rifle but can be collapsed into a watch and concealed. Collapsing or expanding it costs a Free Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +3 Bonus Damage. The target's Armor is fully effective against this damage.

You also gain the following effects:

  • Silencer: Shots you fire can be made silent at will.

This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 4 Weapon Damage. The target's Armor is fully effective against this damage.

You also gain the following effects:

  • Keyhole: Any bullet that kills your target tumbles through their body and may strike a target in a 90 degree angle behind them. Any damage beyond that needed for the kill is applied to the secondary target.

  • Excess keyhole damage does not reapply the weapon's damage bonus and is affected by Armor as normal. The secondary target may React to the tumbled bullet if they have a Gift which lets them do so.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Wick had originally claimed this rifle during one of his deep dives into the occult off the corpse of a mauled cultist out into the woods. He supposed it would serve him much better than it did the cultist, and using some of his own know-how (and some help from friends), turned it into the gun it is today.

The name 'Sif' is derived from his beloved childhood dog, whom was killed by a cryptid in the woods when Wick was only 9. He has never let him go since, almost refusing to move on.

This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into An embroidered jacket patch of a wolf's head and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Disfigured; Your mouth is now full of long, wolflike fangs, both partly restricting your diet and making you appear as a lycanthrope. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.

You also gain the following effects:

  • Bane: Injuries dealt to Monsters are increased by 2 Severity levels.
  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

This Artifact can be used as a Rifle. It is roughly the same size as a Rifle and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.

You also gain the following effects:

  • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload as a Free Action.

This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Keyhole: Any bullet that kills your target tumbles through their body and may strike a target in a 90 degree angle behind them. Any damage beyond that needed for the kill is applied to the secondary target.

  • Excess keyhole damage does not reapply the weapon's damage bonus and is affected by Armor as normal. The secondary target may React to the tumbled bullet if they have a Gift which lets them do so.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.