The vehicle appears as a Plymouth Volare in a drab sheirrf brown. The Plymouth Volare has a Black bull bar on its front. The car has off-road tires a modern police light bar on top, along with speakers and a spotlight. The car has the El Paso police department logo on its outside (doors, hood, and roof). The seats are made out of cheap light brown leather, the dashboard has a speed camera, and radio gear. There are separation bars between the driver and the back seat. (filled in with bulletproof glass and metal bars). The front windshield has stickers for the local police department, along with a Sons of Salem sticker and an aged sticker for an El Paso-based insurance company. Also, it seems the car itself is racist to non-humans (think of werewolves, vampires, goblins, etc. it seems it only allows said persons to enter the car while cuffed and in the back seat, the car has to roll self-control to allow said people in without cuffs. If it comes to the car's attention that the person has had the modifications to their body done intently the car might take a hostile approach to said person. for example opening the passenger door while driving, or unbuckling their seat belt. At rare times the car has also done this to non-modified persons, like werewolves, vampires, etc.)
"VICAR I KNOW THE CAR IS OLD..but like just take it, management said you gotta have the car, I know it's a downgrade but just take the dam car." The department head looks at vicar tiredly, sweat beading off his head. he slides the car keys to vicar along with paperwork. "I don't have a say in this matter, just take the car."
This Artifact can be used as a Plymouth Volare. It is roughly the same size as a Plymouth Volare but can be collapsed into Car keys. and concealed. Collapsing or expanding it costs a Quick Action. Unless User has to be standing still, and cant be on anything moving (like a plane or a boat ect) and User needs to have eyes closed or the car will appear in a 25 meter radius above them. This will also cause minor damage to the cars suspension, this Artifact behaves as its mundane counterpart.
This Plymouth Volare has Retro fitted Plymouth Volare, to have more modern equipment.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: The recreational radio in the car can only play songs of the 1950s and a bit beyond, to the point where it becomes maddening, however at times the car allows news channels or talk shows. (the car it self has to roll a self control roll for that). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Crew brings his arm up as though holding a spear suddenly bring it down as though to slam the butt of a spear against the ground Suddenly crew is in full battle regalia and holding his spear. When Crew stabs forward with the spear it seems to extend far beyond the point that it should stop. He then needs to take a second to reset his form for the next attack.
The spear is unadorned and not much different from a normal spear except for the fact that it is covered in cuts and scratches, it appears to be the standard issue spear for the spartan army.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into Leather Glove and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Yessir! This is my horse! She's been with me since the very beginning. For some reason my Nightmare here just cannot be quite! No matter what I do to the muffler, she just has to let everyone know we're here. That's ok though, makes for a great entrance.
And y'know the best part? Y'Don't have to pay for parking'! Watch this! 'Come here girl!' (claps hands twice in quickly, and it shrinks down and lands in his hands.) I can make you one too! If you got the soul of a loyal steed laying around somewhere! And it'll come in any color you want, as long as it's black.
This Artifact can be used as a Motorcycle. It is roughly the same size as a Motorcycle but can be collapsed into A matchbox motorcycle of matching YM&M and concealed. Collapsing or expanding it costs a Quick Action.
This Motorcycle has saddle bags, rifle holster x2. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
so many aspects, all additions from past creations to form many things... many weapons. And yet these are its two chosen forms... Strange.
A sharp and dangerous blade made of corrupted and festered souls,
A shield covered in thorns and vines,
A chess piece: the king.
So many things...
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into A Chess Piece earring and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Throwing knives which look like made out of quicksilver
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
my hair is very poofy - cus its always burnt from being a chimney sweep
i keep things in my hair
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: