Coriolis can move the objects around, feeling each delicately as if by hand.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 8 in place of your Brawn rating, a Mental Agility of 6 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
You may Exert your Mind and spend an Action to determine the target of all projectiles within 75 feet for the next Round.
Possession of this Power grants the following Battle Scar: Paraplegia: The alteration of your nervous system leads parts of your body to not respond.
Possession of this Power grants the following Trauma at all times: Tactile Trauma: You must roll Trauma every time an ally takes a Severity-4 or higher injury.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The basics of sandbending, taught by the many Si Wong tribes of the Si Wong desert. It utilizes not the rough, solid earth. Instead, in order to traverse the desert, they have learned the ways of maneuvering the loose sand around them to move fast and strike hard. With the basics, you can blind people, create gravelly cuts and small barriers, but it is not so advanced that you can use it to sail on the sand or create tornados.
You gain the following benefits as long as it is used on sand.
You can interact with things that are within 10 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Your divine energy causes the natural elements to respond to your will. They mimic the movements of your body. All things come from Nature, all things return to Nature.
Your blood flows with the power of water. All water comes from the Ocean and will return to the Ocean. Your flesh is filled with the power of the Land. The Land is strong and enduring, able to withstand the test of time. Your breath draws in the power of the Sky. The Sky is filled with energy and carries many things in its powerful wind.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Preston uses his magic wand to move shit that's far away. Sparkles appear at the tip of his wand and also on the object that he's manipulating.
You gain the following benefits at all times. You must actively and obviously be using A polished wood or metal rod (wand) to gain the benefits of this Effect.
As long as you maintain Concentration, you can take Actions and interact with things that are within 300 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 6 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Mielle takes a handful of jellybeans and chew on them. The chemicals put her in a state of mind that helps her use her mind to interact with the world.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up Candy in order to activate this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Lasts for two hours. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: