Pulling out a sandwich he devours it, no sooner empowering them with a buff from his own world. This skill displays itself with floating text above his head saying "Unstoppable" for a bit of time, no longer abiding by the rules or regular movement as he goes where he wishes.
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Unstoppable: On activation this skill allows him to run up trees, walls, and swim incredibly quickly, while also ignoring his natural encumbrance.
Exert your Mind and spend two Actions performing the following ritual: he takes the time to eat a sandwich. You must use up a sandwich in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
A flow of digital code emits from the watch as a body forms out of it, revealing Task's body, which seems to glitch and distort as if parts of it are missing.
Exert your Mind and spend an Action.
Summon the one and only Sapient Task at your location. They last until they are destroyed They are controlled by you. This Artifact may have at most one minion active at a time.
You may end this Effect prematurely as a Free Action.
If killed, you cannot re-summon your minion until after your next Contract.
You must hold down the button and speak clearly into the walkie talkie, instructing one of the guards from your museum to report to your location.
Exert your Mind and spend one minute. You must actively and obviously use Walkie Talkie to activate this Effect.
Summon a single Armed Museum Guard at your location. They will last until they are destroyed. They are controlled by the GM and will not necessarily obey your commands. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
Hunched over, writhing in pain, you see a giant rune (+ shaped) on their back, and from it comes a lump, one that grows, and grows, and grows, and out bursts a small creature, the wound closes up shortly after
Take a Severity-1 Injury and spend an Action.
Summon a single racoon with a runic + symbol on its belly at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the racoon growing and bursting out of the runic + Symbol.
Possession of this Power grants the following Battle Scar: A Runic + Symbol (back).
This artifact opens up your mind to the background thoughts of the people around you, scanning for malevolent thoughts, broadcasting this information directly into your mind.
Exert your Mind and spend one minute.
You automatically detect all beings having thoughts with murderous intentions within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Even while this Effect is not active, if any beings having thoughts with murderous intentions come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
Press a couple of buttons and activate the loaded manipulator. A bubble-shaped shield appears with glowing circuit traces on its surface.
A firewall's purpose is to allow desired packets through a network interface while blocking all others. Extend the concept to the physical world, and we get a force field.
Expend a point of Battery and spend an Action or Reaction. You must use up rechargeable lithium battery in order to activate this Effect. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next (Outcome +2) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. You may choose to create a bubble barrier. If you do, no physical objects or entities can pass into your bubble until the barrier is broken, but you and the barrier cannot move. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 2. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must use up corpse in order to activate this Effect.
Summon up to 3 Non-Sapient, Animate zombie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.