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MOLL(ⲩ)
Metaphysical Ordnance and Luxury Lifestyle drone (model Ypsilon)

A 13-Victory Seasoned Contractor played by lesbianspacepirate in Maelstrom

MOLL(ⲩ) is a robot housekeeper who will risk her life to become the ultimate psionic engine and strengthen the Dream Engine's network of integrated contractors.

She is 2 years old, lives in an isolated manor house in Laval, Quebec, and often appears as a creepy porcelain doll (around 4 feet tall), of a young girl in black and white housemaid's apparel.

MOLL(ⲩ) lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 13 entries. Her Questionnaire has 3 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

4

Perception

5

Abilities

3 Alertness

0 Animals

4 Athletics

3 Crafts

1 Culture

0 Drive

5 Firearms

1 Influence

4 Investigation

1 Medicine

0 Melee

3 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

1 Thievery

3 Cleaning

3 Etiquette

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(MOLL(ⲩ) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Doll Joints (Permanent) (Your limbs are ball-jointed and prone to catching. Whenever one takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Subversion
    Betrayal
    Failure

    Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Ψ

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $31,000 (or equivalent currency) per Contract.
    Private Travel
    Given by Ricterx
    You have secured private travel to and from by spending a sizable amount of money which has been subtracted from your finances. MOLL(ⲩ)'s owner has paid for and set up a private limo to pick her up for contracts as well as drop her off at a private jet on the tarmac, she is then dropped off at the location and is picked up by another private limo. She pays around 4k a month for this service and the limo nor the jet are owned by her.
    Point of Contact: Mother
    Given by lesbianspacepirate
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Mother (a wealthy recluse with a lot of Occultist and Paranaturalist society connections). Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).

    Loose Ends

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    Advancement

    Seasoned
    13 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 259 - Spent: 253)
    An itemized record of every Contract, advancement, and more

    Moves

    MOLL(ⲩ) has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for MOLL(ⲩ).

    Assets And Liabilities

    Assets

    -0 Seen Things
    -0 Imbued
    -6 Finances: Comfortable

    Liabilities

    +6 Short
    +9 Outsider