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Maze

A 7-Victory Novice Contractor played by Ricterx in Neo-GENIS

Maze is a Chipmunk who will risk his life to become the ultimate Adventurer and DEFEAT every game imaginable.

He is 22 years old, lives in Maikendo, and often appears as a chipmuck with goggles and a small pack on his side.

Maze lives in Neo-GENIS, a setting inside a digital realm of video games. His journal has 18 entries. His Questionnaire has 21 answers.

Attributes

Brawn

5

Charisma

5

Dexterity

4

Intellect

4

Perception

5

Abilities

3 Alertness

2 Animals

2 Athletics

2 Brawl

2 Crafts

2 Culture

1 Drive

1 Firearms

3 Influence

2 Investigation

2 Medicine

3 Melee

2 Occult

2 Performance

2 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Maze is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Maze has no Battle Scars)

Body 8

Stress

9 Mind

0
Miffed
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

  • Cat Spirit: Night Vision You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
  • Snow Owl Spirit: Snow & Ice You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
  • Otter Spirit: Underwater You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment
  • Rabbit Spirit: Speed Your Free Movement is increased by 10 feet.

  • Adventurous Spirit

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Maelstrom
    Charmed Exsistance *Quickly tries to save scum* "Yeah, nope..." Once per game you may reroll one botched roll.
    From Neo-GENIS
    Grandma's Beloved The smell of an ancient creature lingers in your blood. Once every full moon you may take an action to deal a Severity-1 injury to yourself and select a single non-alien creature within 20 feet that smells your blood. It will obey your commands to the best of it's ability for one day, although it will not understand overly complicated commands. The injury caused when using this ability cannot be healed by any means except on it's own after a day has passed.
    From Assets and Liabilities
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

    Loose Ends

    Loading...

    Advancement

    7 Victories - 1 Failure
    Remaining Exp: 2
    (Earned: 264 - Spent: 262)
    An itemized record of every Contract, advancement, and more

    Moves

    Maze has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Maze.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Pack Beast