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Maze

A 14-Victory Seasoned Contractor played by Ricterx in Neo-GENIS

Maze is a Chipmunk who will risk his life to become the ultimate Adventurer and DEFEAT every game imaginable.

He is 23 years old, lives in Maikendo, and often appears as a chipmuck with goggles and a small pack on his side.

Maze lives in Neo-GENIS, a setting inside a digital realm of video games. His journal has 36 entries. His Questionnaire has 27 answers.

Attributes

Brawn

5

Charisma

4

Dexterity

5

Intellect

4

Perception

5

Abilities

4 Alertness

2 Animals

4 Athletics

2 Crafts

2 Culture

2 Drive

2 Firearms

4 Influence

3 Investigation

2 Medicine

4 Melee

2 Occult

3 Performance

2 Science

3 Stealth

3 Survival

2 Technology

2 Thievery

2 M. Beguiling

2 Toxicology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Maze is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Body 8

    Stress

    9 Mind

    0
    Miffed
    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Failure

    Traumas

  • Viper Spirit: Syringe Maze wields an implanted tool that operates like auto-injectors in his small claws and teeth.
  • Procupine Spirit: Defense You have 3 Armor at all times. As always, Armor from multiple sources does not stack.
  • Tiger Spirit: Aggression Your unarmed attacks do +3 Weapon Damage instead of -1.
  • Rabbit Spirit: Speed Your Free Movement is increased by 15 feet.

  • Adventurous Spirit

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Stimulant: Caramel Lilly
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. This alcoholic plant has petals that can be powdered, ingested, inhaled, or injected into the body. It can be used for caramel scented perfumes, drinks, and stimulants to help relieve stress, but should be taken in moderation.

    Conditions

    From Maelstrom
    Charmed Exsistance *Quickly tries to save scum* "Yeah, nope..." Once per game you may reroll one botched roll.
    From Neo-GENIS
    Grandma's Beloved The smell of an ancient creature lingers in your blood. Once every full moon you may take an action to deal a Severity-1 injury to yourself and select a single non-alien creature within 20 feet that smells your blood. It will obey your commands to the best of it's ability for one day, although it will not understand overly complicated commands. The injury caused when using this ability cannot be healed by any means except on it's own after a day has passed.
    From Assets and Liabilities
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

    Loose Ends

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    Advancement

    Seasoned
    14 Victories - 1 Failure
    Remaining Exp: 5
    (Earned: 338 - Spent: 333)
    An itemized record of every Contract, advancement, and more

    Moves

    Maze has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Maze.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Cat-Eyes
    -6 Illicit Supplier
    Stockpile Type: Poison (Caramel Lilly)
    -6 Pack Beast