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[Blank]
Skeleton LV 4

A 9-Victory Novice Contractor played by Noralius in Neo-GENIS

[Blank] is a Skeleton who will risk their life to become the ultimate Lich King and find out why am i and who.

They are ??? years old, live in a graveyard or Dungeon somewhere in Neo-Genis, and often appears as a slim figure in rugged clothing looking like a medival thief with his face fully covered with only his eyes exposed Flickering blue.

[Blank] lives in Neo-GENIS, a setting inside a digital realm of video games. Their Questionnaire has 7 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

2 Animals

3 Athletics

2 Crafts

2 Culture

1 Drive

3 Firearms

1 Influence

3 Investigation

2 Medicine

3 Melee

2 Occult

0 Performance

1 Science

3 Stealth

3 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

([Blank] is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Skeleton Bones and Voice (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Skeleton Atair (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Animal-Lover

    Traumas

  • Live safer Roll self control when you witness someone in trouble to not go attempt to save them. Upon failure, you must throw yourself at it.
  • Pacifism - Roll self control when you feel aggression or hostility. Failure means you must attempt to resolve the problem without violence to the best of your ability.
  • Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up.
  • Kleptomania You can’t help but take things that don’t belong to you. Whenever you move to a new location, you must succeed a Self-Control roll, or you must attempt to steal something in your immediate vicinity.
  • Environmental Adaptation (Hell) You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
  • Fear of the Living You struggle with engaging in social interaction.
  • The dream of the Dead Your sleep is plagued with horrible nightmares.

  • Power of Existence

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Average
    Given by NPboom
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Point of Contact: Jeff the disabled former UPS man
    Given by Lord_of_Clueless
    You know Jeff. He had a life ahead of him until the accident. It has left him a shell of his former self. Your contact is paralized from the neck down. He has a wheelchair. You can chill with him in your downtime. He is your Harbringer from now on.
    Point of Contact: The King of Crack You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from the King of Crack and his knights of the cracked pipe. Your contact is a crackhead and they may refuse to do things which are unreasonable or absurd. You can contact the King of Crack by lighting up a crack pipe (you don’t have to consume it) and reciting the plead of the cracked pipe. You can then talk to him using the crackpipe as if it was a phone.
    Another Deal with the Devil
    Given by PoisedIvyT_T
    You failed a Contract with the Devil Until you can cure this curse, your inhuman physiology gift is now suppressed. You will still have the drawbacks associated with it, but you will gain no benefits from this gift.

    Conditions

    From Assets and Liabilities
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    From Neo-GENIS
    Blessing of the Gluttony's Mind You have proven yourself as worthy. You were bestowed with the Blessing of the Gluttony's Mind You can once a contract use the Blessing of the Gluttony's Mind. Activating it makes it so that you can consume any drug up to a massive overdose without endouring the negativ drawbacks. At the end of the trip/contract roll a bodyroll at difficulty 10, Failure results in a substance addiction to the drug in question be added to your sheet as a condition. You can at all times reduce the Sev 7 from a heartattack through Stimulant Overdose with a Will to survive. The injury from falling asleep from a Painkiller/Sedatives Overdose only worsen every 60 seconds instead of every 30.
    From Maelstrom
    The Mark of Cain You have seen the ends of human suffering, you have been blessed by eternal damnation and you have become stronger because of it. You bear two hard outward dents on your head. It seems that something is trying to break through the skin there. Gain +1 dice for each Point of body or mind lost because of having too many battle scars and traumas. The dice bonus applies to all rolls besides body and mind rolls. The dice bonus stacks with other bonuses.
    The Blessing of the Apple of Greed You have tested the forbidden fruit and now treasure is upon your mind. Nothing brings you more joy then gold and loot. You get +3 Dice for perception rolls in regards to noticing loot or treasure. You also gain the trauma kleptomania, which also triggers a self control roll, if you see another contractor use a Trophy or artifact. Once the trauma gets healed off, delete this condition of your sheet.
    Satanic Ritual You have prayed at the alter of Satan. A burn mark in the form of a pentagram marks him as your master. Once a contract you can draw a pentagram, take a point of mind damage and light candles around it. If you then sacrifice a human on top of it by killing them, roll 8 dice. The outcome heals the equivalent amount of Severity on an injury. If the roll botches, then you receive a minor battlescar.

    Loose Ends

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    Advancement

    Novice
    9 Victories - 1 Failure
    Remaining Exp: 5
    (Earned: 203 - Spent: 198)
    An itemized record of every Contract, advancement, and more

    Journal
    [Blank] has not written in their journal yet.

    Moves

    [Blank] has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for [Blank].

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -3 Cat-Eyes
    -3 Contortionist
    -6 Born Runner
    -15 Immutable Body